IMPETUS

A Journey through contrasting worlds.

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Background

This personal project was created to further develop my Unreal Engine environment art skills. The project includes a variety of scenes, such as natural landscapes, modern urban night scenes, and interior spaces.

These scene types were selected intentionally. Through my experience and observation, they are commonly used in virtual production projects. By recreating them, I aimed to strengthen my understanding of environment creation workflows while exploring the artistic and technical requirements of both real-time and offline rendering.

製作IMPETUS的初衷,是為了整合目前我對於ue場景工作流程,以及磨練我的技術,這個專案包含了各樣的不同場景,如自然地景、現代夜晚城市以及室內空間。
選擇幾個場景類別的目的其實也是有意為之,我在虛擬場景製作時,觀察到許多的導演和客戶都傾向使用這些特定的場景,我想藉由製作這個專案的機會,把不論是工作流程或工作經驗,都和一些我想嘗試的技術實際融合在一起。

process

During the brainstorming phase, one of the main challenges was finding a way to connect multiple environments into a cohesive short film. To address this, I chose a vehicle as the central element that travels through each scene, which ultimately led to the concept of creating a car commercial.

This project allowed me to explore a wide range of techniques and workflows. For the interior sequence, I used Houdini to simulate fabric motion and rendered the final result in Unreal Engine. For the desert environment, I generated distant mountain ranges in Gaea and reduced the polygon count in blender for game-ready assets.

All environment assets were modeled and textured by me, with the exception of the two BMW cars, which were sourced from Kevin's (ケビン) Sketchfab models.

雖說要製作幾個不同的場景是我最初始的想法,但要如何有目的的串聯在一起也是一個問題。這時我想到可以使用汽車作為短片的主角,藉由汽車奔馳在各式環境中進而將整個短片連接起來,因此最後得出這個汽車廣告的概念。
關於使用的技術和工作流程,在室內場景時,我使用Houdini生成織物飄動飛舞的動畫,再匯入unreal中渲染。而美國荒漠場景中,遠處的山巒和峽谷我使用Gaea做出寫實的山體的模型,接著進入blender製作無縫和簡化面數處理,使得它在unreal engine中不會太過影響效能。
所有的環境場景都是由我建模和貼圖的,除了主要的兩輛BMW車是來自Kevin's (ケビン)的模型。

Role
Environment Artist

Team Size
1 (Solo Project)

Completed independently from concept to final delivery.

year

2025-2026

timeframe

12 weeks

style

Desert / Urban City / Commercial

category

Personal Project

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Unreal Engine

02

Blender

03

Substance Painter

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Houdini

05

Davinci Resolve

06

speedtree


01

It's based on a desert road in State of Utah

02

I used Houdini to create the floating fabric, and rendered it by using unreal engine path tracing.

03

I took a photo in Shibuya and used it as a reference for this scene.

04

Four different layers, from unlit to final color grading in Davinci Resolve

05

I used Gaea to create distant mountains, and decimated faces in blender.

06

It's based on a desert road in State of Utah

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UV tilling and camera setup in blender

08

It's based on a desert road in State of Utah

.say hello

I'm always looking to interesting projects and collaborating with great people.
Feel free to reach out!

.say hello

I'm always looking to interesting projects and collaborating with great people.
Feel free to reach out!